

Open the "File" menu again, chose "Export" -> "Export. The render window on the right side should show the load screen model now (use the mouse buttons to change the view angle of the render window). In NifSkope's menu bar at the top, click on "File" -> "Load." and navigate to your freshly extracted.

Now, you can close BSAOpt, open NifSkope next. nif file to and finally, click on "Unpack" (right next to "Browse"). nif file you want to extract, click on the "Browse" button in the lower right corner, chose a file path where to extract the. "loadscreenodahviing.nif").Īll the boxes in the lower window should be unticked, if they are NOT, redo the above step with the red cross button and continue.

nif files now, find the one you picked in the Creation Kit earlier (e.g. The lower window should show a huge list of. It might load for a while, when that's finished, navigate through the nodes in the upper window to "" -> "meshes" -> "loadscreenart" and select it. This deselects everything in the archive (if you do not do this, you will literally unpack the whole archive, which is really, really large). When it's highlighted, press the little red cross button between the upper and the lower window, right next to the green arrow. Now, first thing you'll want to do is to select the topmost node (root node), called "". Wait until it finished loading, now there should be a neat little tree view in the upper window that starts with a "" that has a "meshes" subnode which in turn should have quite a few subnodes, one of them named "loadscreenart". \Skyrim\Data\ folder - this is the archive where all the vanilla Skyrim meshes are stored (meshes are basically 3D models).

nif file.įire up BSAOpt and click on "Browse", navigate to "Skyrim - Meshes.bsa" in your. You can close the Creation Kit now, but do not forget the file name of the. "LoadScreenArt\LoadscreenOdahviing.nif"). Now, find the loading screen model you want as 3D model (hint: right click -> edit shows the loading screen text that shows with it and in which ingame locations the loading screen will appear) and remember the path that is shown under the "Model" section in the list (e.g. In the Creation Kit, load Skyrim.esm and Update.esm, open the Object Window (if it is not already open) and navigate to "Miscellaneous" -> "LoadScreen". obj files (since there are some minor problems that need to be fixed). Getting the official models is the easiest part, this requires the Creation Kit, BSAOpt, NifSkope and any 3D-modelling software which can edit.
